Core Animation: Simplified Animation Techniques For Mac

Core Animation: Simplified Animation Techniques For Mac Average ratng: 4,2/5 2494 reviews

Marcus Zarra discusses animation techniques for Mac and iPhone development. IPhone Development: Building Custom User-Interfaces with Core Animation-Part 2 Part 2 of Marcus Zarra's discussion on animation techniques for Mac and iPhone development. 老外这要来的mac和iphone开发的文档,要下载的话,速度哦 Mac,iPhone,Development Core.Animation:Simplified.Animation.Techniques.for.Mac.and.iPhone.Development - 其他分类 - 码农网(全站资源免积分下载).

Description. Copyright 2010. Mobaxterm for mac.

Dimensions: 7' x 9-1/8'. Pages: 264. Edition: 1st. Book. ISBN-10: 0-321-61775-4.

Traditional Animation

ISBN-13: 978-0-321-61775-0 Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework.

Animation

Video Technology

Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance. Sample Content Online Sample Chapter Sample Pages (includes Chapter 3 and Index) Table of Contents Part I: Getting Started with Core Animation Chapter 1: What Is Core Animation? 3 Chapter 2: What Can and Should I Animate? 15 Part II: Core Animation Fundamentals Chapter 3: Basic Animations 27 Chapter 4: Keyframe Animation 45 Part III: Core Animation Layers Chapter 5: Layer Transforms 69 Chapter 6: Layer Filters 83 Chapter 7: QuickTime Layers 111 Chapter 8: OpenGL Layer 131 Chapter 9: Quartz Composer Layer 149 Chapter 10: Other Useful Layers 161 Part IV: Advanced Core Animation Chapter 11: User Interaction 177 Chapter 12: Performance 193 Chapter 13: Core Animation on the iPhone 207 Index 227.

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