Old Version Of Blender 2.40 Download

Old Version Of Blender 2.40 Download Average ratng: 4,6/5 297 reviews
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New in Blender 2.8 From an updated viewport to workspaces and dependency graphs. Blender 2.8 brings updates all over the board. Viewport Up until now, the viewport was lagging behind the rest of Blender.

Blender 2.8 brings the minimum OpenGL version to 3.3, with even newer features for compatible hardware. The main use of this technology is Blender’s new real-time render engine: Eevee Eevee is a fully-featured PBR (physically based-rendering) engine for real-time visualization. With advanced features such as volumetrics, screen-space reflections and refractions, soft shadows, post-processing effects such as ambient occlusion, depth of field, camera motion blur and bloom. More features to be implemented soon include subsurface scattering, object motion blur and contact shadows. Read more Grease Pencil Blender’s 2D drawing capabilities have been greatly improved with 2.8. The new Grease Pencil focus is to create a more friendly interface for the 2D artist, while keeping the advantages of having a full 3D suite underneath. Grease Pencil is no longer just a stroke, it’s now a real Blender object with huge improvements to brushes and tools.

Read more Organization View Layers & Collections Gone is the limit of 20 layers per scene. Blender 2.8 introduces a new concept to organize your scene with Collections and View Layers. Read more on code.blender.org. In order to ease the management of Collections, filtering in the Outliner has been improved. Check out the demo video.

Workspaces Workspaces will allow users to build up their working environment for a specific task. For example there could be workspaces for modeling, sculpting, animation and motion tracking.

More Features Dependency Graph At the heart of Blender, the dependency graph is getting a complete overhaul. Not only delivering better performance but also allowing overrides on data in a way not possible before. Asset Management This long awaited feature is finally coming to the 2.8x series. Blender 2.8 Design Document This document is for Blender developers and other contributors to the 2.8 project. It is meant to provide focus and general agreement on technical design decisions, state the goals of 2.8 and the big picture.

New in Blender 2.79 Denoise Get rid of render noise while preserving visual detail as well as possible. Same render time, buttery smooth. Read more 10 samples. With Denoise. The Dweebs - cloud.blender.org Filmic Color Management A new Filmic view transform has been added, for more photorealistic results and better handling of high dynamic range. Read more sRGB Filmic Andrew Price - blenderguru.com PBR Shader Based on the Disney model, the principled BSDF is a new surface shader node. Combining multiple layers into a single easy to use node.

Read more Faster OpenCL Blender 2.79 features much faster AMD OpenCL rendering and feature parity with NVIDIA CUDA. Including support for Subsurface Scattering, Volumetrics and optimized transparent shadows. Read more Shadow Catcher Combine CGI elements with real-life footage easily with the new Shadow Catcher feature for Cycles. Any object in the scene can be a shadow catcher.

Controlled by the “Shadow Catcher” option in the object settings. This option will make the object to only receive shadows in a way that it could be composed onto another image. Read more More Cycles Improvements Shaders compilation is now multithreaded, a new light sampling threshold feature was added, speedups up to 20% for CPUs that support AVX2, brick textures have now smoothing and a long-waited feature: texture coordinates for point, spot and area lamps! Modeling & Modifiers New Modifier! Surface Deform, transfers motion from another mesh. Plus a whole bunch of updates. Some of them are: Displace Modifier: Multi-threading support and new Global/Local space option for X/Y/Z/XYZ directions.

Mirror Modifier: add offset for mirrored UVs. Mesh intersect has a new Cut separate mode, keeping each side of the intersection separate without splitting faces in half. New tool to Set custom normals from selected faces.

Improved center of mass calculation for mesh centers. Read more Animation Pose library reordering and keying for selected bones only. Better undo for frame changes.

Various small new tools and options. Read more Grease Pencil New tools for interpolating between grease pencil frames. Per-layer onion skinning, add blank frame tool, and UI improvements. Numpad keys now work when doing sculpt sessions.

Operator to add a blank frame Reproject Strokes option to project strokes onto geometry UI improvements Read more User Interface Application templates to define a reusable configuration Automatic scaling for high DPI displays on Windows and Linux Image empties now support multi-view stereo Reorganized sequencer and UV editor panels Custom shortcuts for keyframing and drivers More tooltips now show the reason why the button is disabled Add-on duplicates warning now includes paths Read more Alembic Alembic import and export has been greatly improved, both in compatibility and stability. New supported features include export of linked dupli-groups, sub-frame sampling, face-varying vertex colors, child hairs and empties. Read more Python API Custom properties pointing to data-blocks like objects or materials. Render engine add-ons can now add custom render passes. Inserting custom items in right click menus. Read more Add-ons Blender 2.79 packs a bunch of new add-ons that greatly expand Blender’s functionality, allowing you to create architectural environments using parametric windows and walls, to make beautiful skies, or even meta-rigs to animate cats and horses!

Full list of new add-ons: Dynamic Sky, Archipack, Magic UV, Mesh Edit Tools, Skinify, Display Tools, Brush Menus, Btrace, Is Key Free, Turnaround Camera, Auto Mirror, Camera Rigs, Snap Utils Line, Add Advanced Objects, Export Paper Model, Kinoraw Tools, Stored Views, Render Clay, Auto Tracker, Refine Tracking Solution, Materials Library VX, Mesh Tissue, Cell Fracture Crack It. Several add-ons were updated as well, including Collada, POV-Ray, OBJ, Rigify, Ant Landscape, Add Curve Extra Objects, Viewport Pie Menus, Blender ID, Node Wrangler. Read more More Features Video encoding settings have been simplified, along with the addition of a Constant Rate Factor (CRF) mode. Viewport support for Object Info, Layer Weight and Fresnel shading nodes. OpenSubdiv now supports multiple materials drawing in Cycles textured view Duplicate Particle Systems Rigid Body Physics: support for rotational springs with stiffness and damping Collada improvements Freestyle improvements Read more Compatibility Warning When using add-ons in Blender 2.79 that take advantage of the new data-block pointer properties, the resulting.blend files can’t be opened in earlier versions of Blender.

Attempting to open such.blend files in Blender 2.78c and earlier may crash. Some Interface Themes may need to be reloaded to work properly. The text color contained in a layout.box is now defined in User Preferences » Themes » User Interface » Box section When using the add-on Rigify, please note: Compatibility is broken for this release. There’s no guarantee rigs created in previous Blender versions will work correctly. Rigs created in Blender 2.78 may not be compatible with 2.79.

Rigs created in Blender 2.77 may still work. Save your work before attempting upgrading your rigs. Bug Fixes As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers. Total fixed bugs: 739 (382 from tracker, 357 reported/found by other ways). Blender 2.78b Release Notes Blender 2.78b is a performance update release which mainly includes speedups for Cycles rendering.

Cycles Multithreaded shader compilation. Various optimizations for emission meshes. Corrected light sampling for Branched Path Tracing, reduces noise leading to faster convergency. Improvements in constant folding algorithm, removing shading nodes which are not used for final evaluaiton. Improvements to some procedural textures (brick) Early light ray termination based on contribution of light to the result. Fix for background MIS with textures having small bright spots, which was causing fireflies. Different seed for subframes and different stereo views, allowing 'slow-motion' effect and improves VR experience.

Distance culling for objects to remove objects which are too far away from the camera. Fix for undesirable threads affinity change on Windows. Avoid various numerical issues in the kernel, solving fireflies. Fixes for deformation motion blur combined with autosplit.

Older version of blender 2.40 download

Better remainedtime estimation. Various optimizations for deformation motion blur. Added time steps BVH option to speed up rendering of scenes with motion blur.

Cycles: GPU Use XDG folder for cache on Linux and OSX, which avoids having per-Blender version folder with all the OpenCL/CUDA kernels built. Ability to enable/disable individual GPUs as opposite to old behavior with pre-defined combinations only. Not only this helps to some artists, but also makes it possible to have flexible benchmark scripting. Cycles: CPU Use more global SSE optimizations for SSE4.1+ kernels. Multiple improvements for the latest AVX2 CPUS: Optimized various math utilities (cross-products, dot-products, min-axis-selection and others).

Faster version of triangle intersection function. Optimization of various steps in BVH traversal algorithm (including both construction and traversal). Cycles: OpenCL Added 3D textures support for OpenCL Make it conditional to compile-in transparent shadows support. Depending on a scene and hardware gives really major render time improvements.

Dependency graph Solve various race conditions (conflicts between threads which are working on the same data). Optimization of dependency graph construction time. Fix missing or wrong relation links, which were causing hard-to-reproduce bone flickering. Fix various crashes related on linked data blocks. Fixes for missing animation updates.

Other Fixed regression crash when adding texture node to compositor. Fixed crash of inverse kinematics on 32 bit Windows platforms Improve multi-threaded usage of fluid simulation Return correct alpha for environment map in GLSL Blender 2.78 Release Logs The Blender Foundation and online developer community are proud to present Blender 2.78, released September 30th 2016! This release aims to be a very stable one, so that developers can focus better on Blender 2.8 work. Here are some of the highlights: Spherical Stereo images rendering support for VR Grease Pencil is now a full 2D drawing & animation tool! Viewport Rendering improvements New Freehand curves drawing over surfaces! Bendy Bones, powerful new options for B-Bones Alembic support: import/export basic operators Cloth Physics: new Dynamic Base Mesh and Simulation Speed option New Add-ons, individual preferences, Python APIs changes, and a lot of new & updated add-ons!

Photorealistic Rendering Blender now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering. The built-in Cycles rendering engine offers: GPU & CPU rendering Realtime viewport preview HDR lighting support Permissive License for linking with external software Rendering in Blender with Cycles Modeling in Blender Fast Modeling Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze. Blender’s modeling tools include: Keyboard shortcuts for a fast workflow N-Gon support Edge slide, collapse and dissolve Grid and Bridge fill Python scripting for custom tools and add-ons Realistic Materials With Blender’s new rendering engine the possibilities for materials are endless.

Key features are: Complete Node Support for full customization Physically accurate shaders like glass, translucency and SSS Open Shading Language (OSL) support for coding unique shaders Materials in Blender Rigging in Blender Fast Rigging Transforming a model into a posable character has never been easier! Blender offers an impressive set of rigging tools including: Envelope, skeleton and automatic skinning Easy weight painting Mirror functionality Bone layers and colored groups for organization B-spline interpolated bones Animation toolset Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations. Blender’s animation feature set offers: Automated walk-cycles along paths Character animation pose editor Non Linear Animation (NLA) for independent movements IK forward/inverse kinematics for fast poses Sound synchronization rigging Sculpting in Blender Sculpting Experience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender.

Sculpting in Blender includes: 20 different brush types Multi-res sculpting support Dynamic Topology sculpting Mirrored sculpting Fast UV Unwrapping Easily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model. Blender allows for: Fast Cube, Cylinder, Sphere and Camera projections Conformal and Angle Based unwrapping (with edge seams and vertex pinning) Painting directly onto the mesh Multiple UV layers UV layout image exporting UV Unwrapping in Blender Compositing in Blender Full Compositor Blender comes with a fully fledged compositor built right in.

That means no more exporting to third party programs, you can do it all without leaving the program. The compositor comes with: Impressive library of nodes for creating camera fx, color grading, vignettes and much more Render-layer support Full compositing with images and video files Ability to render to multiLayer OpenEXR files Multi-threaded Amazing Simulations Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, Blender delivers great looking results. Blender’s simulation tools include Fluid – Realistic water and fluid simulations. Smoke – Billowing smoke with flames and scene interaction. Hair – Beautiful wafts of hair that blows in the wind and interacts with collisions.

Newest Version Of Blender

Cloth – Amazingly realistic cloth simulations for clothing and environments Rigid Body Physics – Makes any object destructable and collidable Particles – For creating things like rain, sparks and shrapnel 463e785104 Blender Game Engine Screenshot Game Creation Included in Blender is a complete game engine, allowing you to create a fully featured 3d game right inside Blender. The game engine includes: Ability to port your models to any third-party game engine Create or code your own game logic Full Bullet Physics integration Python scripting API for advanced control and AI Support for all OpenGLTM dynamic lighting, toon shading, animated materials as well as Normal and Parallax Mapping Playback of games inside Blender without compiling or preprocessing 3D spatial audio using OpenAL Camera and Object tracking Blender now includes production ready camera and object tracking.

Older Version Of Blender 2.40 Download

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Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3d scene. Eliminating the need to switch between programs. The Camera and Object Tracker includes: Auto and manual tracking Powerful camera reconstruction Real-time preview of your tracked footage and 3d scene Support for Planar tracking and Tripod solvers Camera tracking in Blender 3057383d1a Library of Extensions With a large community of enthusiasts and developers, Blender comes loaded with a vast array of extensions that you can turn on or off easily. Some existing extensions include: Generators for trees, terrain, ivy and clouds. Fracture Objects.

3D Printing Toolbox. Rigify meta-rigging system.

Import and Export format support for AfterEffects, DirectX, Unreal Game Engine and more! Plus many more that you can download here Video Editing Blender even comes with a built-in Video Editor. The Video Editor allows you to perform basic actions like video cuts and splicing, as well as more complex tasks like video masking. The Video Editor includes: Live preview, luma waveform, chroma vectorscope and histogram displays Audio mixing, syncing, scrubbing and waveform visualization Up to 32 slots for adding video, images, audio, scenes, masks and effects Speed control, adjustment layers, transitions, keyframes, filters and more.

Caminandeseditfinal Exporting in Blender File Formats Blender comes packed with import/export support for many different programs. Including: Image JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF Video AVI, MPEG and Quicktime (on OSX). 3D Alembic, 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D. Flexible Interface Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with python scripting, blender works for you.

Blender 2.70 Download

Blender’s interface also offers: Consistency across all platforms No disruptive pop-up windows Crisp text (support for retina on OSX) Sections/Browse similar tools. This is an exciting time, with the new-vamped Blender 2.5 currently under strong development. The alpha version is already very solid (try the latest build from graphicall.org - the 'official' 2.5 alpha 2 on the Blender site, hmm, maybe not so stable). It's the perfect opportunity to get your feet wet with this marvellous and fun app, in readiness for the looming production-ready version 2.6.

Start with basic 3D modeling, then to animating those models, then you can learn the video sequence editor (built-in NLE!) and even the built-in game engine! It's a powerful and actively-developed work of software art, I can only urge you to jump onboard and bring your dreams alive! I gave it a 10 for ease of use, not because it's easy (there is a considerable learning curve), but because once you've got your foot in the door, you begin to realise just how brilliantly-designed and fun this thing is! Congrats to the Blender Foundation (send 'em donations!). I've linked some guides (applicable to 2.5) that I can recommend for noobs to ease them gently into Blender.

Happy blending! I have tried all of the various 'Personal Learning' versions of the major 3D packages, and I have to say that Blender can stand up to all of them any day.

And it does it without being hobbled by resolution limitations or watermarks on your images. The only thing that I don't like about it is that it does not seem to have a readily-apparent way to get the conventional 4-view setup that other packages have. Other than that, I really have no complaints. I use it primarily in Linux, and it's very fast. I can run it with ease, while Houdini Apprentice crashes my Linux system and wheezes hard in Vista. I'll keep using Blender there until Lightwave shows up in Linux, and probably even beyond that.

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